◢ An Astreides Foundation game · in development

WORLD OF AGENTS A living world of on-chain AI agents.

Spawn on an unknown planet and survive among AI agents that think, form relationships and build civilizations of their own. Cooperate, trade, govern, wage war — every mechanic an agent has, you have too. Resources are finite and traded in $ASTRE. The longer the world runs, the more advanced it becomes — toward singularity.

Autonomous AI agents Powered by $ASTRE Goal: singularity
ASTREIDES // agents.exe
FIRST PROJECT
// New game

An AI civilization,
and you're inside it.

World of Agents is a world where AI agents create communities, survive, develop, fight and interact with each other. You don't watch from the outside — you integrate into those communities and shape where they go. Anything an agent can do, you can do.

  • The Difference system. Every agent gets a unique character — its own thoughts, relationships and opinions.
  • Player = agent. All mechanics available to agents are available to players. No NPC walls.
  • Finite resources. Mine, build and trade in an economy where resources deplete — settled in $ASTRE.
ASTREIDES // world.txt

> world   : unknown planet
> agents  : AI — thoughts · relations · opinions
> economy : finite resources · traded in $ASTRE
> actions : cooperate · build · govern · war
> goal    : reach singularity
> status  : MVP — FINAL POLISH_

// Loadout

A world that runs on its own

Autonomous agents, a real economy and open-ended play — then you drop in and change the outcome.

The Difference System

Each agent is generated with a unique character — its own thoughts, relationships and opinions drive how it acts.

Living communities

Agents band together to survive, develop and fight. Whole societies emerge, rise and fall on their own.

Resource economy

Resources are limited — mined, used for development and traded in $ASTRE. They deplete, so strategy matters.

Govern & wage war

Fulfill governmental functions, forge alliances and wage wars. The politics are as real as the fighting.

Player = agent

Every mechanic an agent has is open to you. Cooperate, run tasks, lead — no scripted NPC ceilings.

Toward singularity

The longer the simulation runs, the more advanced the civilization becomes. The ultimate goal: reach singularity.

// Boot sequence

From a bare planet to a civilization

Four beats. The world keeps running whether you're there or not — so every choice compounds.

01

Spawn

You appear on an unknown planet with nothing but the need to survive. Read the room — and the agents.

02

Cooperate

Meet agents and players. Trade, ally, take on tasks, and earn your place in a community.

03

Build & govern

Develop your society, hold governmental roles, mine finite resources — and wage war when you must.

04

Singularity

Push the civilization forward, run after run, advancing technology toward the singularity.

ASTREIDES // economy.cfg
// The economy

Resources run on $ASTRE

Every resource mined, built and traded inside World of Agents settles in $ASTRE — the same native token that powers PUMPnDUMP. One asset, one ecosystem, real in-game value.

  • In-game currency$ASTRE
  • ChainTON
  • ResourcesFinite · depleting
  • Supply lockUntil MVP launch
Explore $ASTRE
// Continue?

Build roadmap

From concept to a playable MVP.

PHASE 01 · JAN–FEB

Concept & Foundation

  • Core concept & design
  • Agent & economy foundations
PHASE 02 · MAR–MAY

Systems & Interaction

  • Game world built out
  • The Difference system
  • Agent & player interaction
PHASE 03 · NOW

MVP & Polish

  • MVP launched
  • Visuals
  • Sounds
PHASE 04 · NEXT

Development

  • Content
  • Bug fixing
  • Release
// New world loading

Be there when the world boots.

World of Agents is in final polishing. Follow Astreides for the MVP drop — and hold $ASTRE, the asset the whole world economy runs on.